Game Devigner

Developer + Designer = Devigner

by Paolo on Nov.24, 2008, under Meanderings

Welcome to Game Devigner.

The first time I heard the term “Devigner” was through Flash presentations showing off the latest technologies.  In the past, I’ve had trouble defining my interests and roles in development teams because I tended to be between two worlds.  I am an aspiring artist and graphic designer, specializing in anime-style art.  But professionally, I am also a senior web programmer with many years under my belt.  I can play both roles of designer and developer and have often been a bridge between the creative department and the programming department on larger application development teams.  But when it comes to defining who I am and my skillsets, it has been quite difficult coming up with a proper title.

So when I first heard the term “Devigner”, I was instantly intrigued and after a while I fell in love with it.  I love especially how it sounds like “Diviner” as if you are summoning something from the Aether and bringing it to life - which to many programmers and artists, is the experience you feel when creating something new.

The best programmers I have ever met were all “Devigners.”  Two of the best programmers I’ve ever worked with were undergraduate art degrees – a sculptor and an architect.  And one other had an associates degree in Business and is a musical composer and DJ on the side.

I believe that the best programmers can quickly switch from left-brain and right-brain and synthesize all sorts of data quickly to achieve a goal.  These Devigners not only were great programmers who are interested in code, but also see the aesthetics of well crafted and well thought out code design.  Code didn’t just “work” it had to work “elegantly” and they were never satisfied with a “cludgey” or “unelegant” fix.  That is what made their code beautiful to read and work with.  Devigners are a different breed of programmer.

In this blog, I hope to capture many different aspects of game design thoughts, theories and publish even a few working games in the coming months using various game technologies such as Silverlight, Flash and possibly even Adventure Game Studio.

I hope to bring new insight into aspects of game development that other bloggers may not get into because my perspective comes from experiences from being “of both worlds” in terms of Development and Design as a “Devigner.”

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