Space ROX – Under Fire
by Paolo on Feb.03, 2009, under Experiments, Programming

Space ROX V 0.3
Now, using a mix of local and global coordinate magic, we can put a laser blast on the correct firing points of the Space ROX ship – one on the left and one on the right using alternating fire. Rather than using some complex math to figure out the scale and rotation of the ship MovieClip, I can derive where I need to put the laser blast picture.
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