Game Devigner

48-Hour Prototypes

by Paolo on Feb.04, 2009, under Meanderings

World of Goo creator Kyle Gabler has a keynote address at the IGDA’s “Global Game Jam.” The Game Jam is a 48-Hour rapid prototyping session where the objective is to create a complete game within 48 hours. One of the most impressive things that Kyle mentions are the number of great games that came out of such fast-paced environments.

In terms of game programming time, Space ROX has less than 8 hours worth of real programming time under its belt. More time has been spent polishing the actual assets of the game, somewhere upwards to 24 hours or more. I’ll be sure to note where we are in terms of development and assets once we hit a total of 48 hours of development time (between two people) and when I hit 48 hours of strict programming time to show how much a small team can accomplish in a short amount of time.

The more I read about small elite development teams versus juggernaut development houses, the more I am convinced of their superiority in terms of quality and design. The designers of Little Big Planet got no bigger than 31 people while intending to keep the team size no greater than 20.

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