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	<title>Comments on: Space ROX &#8211; A Reason to Fight</title>
	<atom:link href="http://www.gamedevigner.com/2009/02/11/space-rox-a-reason-to-fight/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamedevigner.com/2009/02/11/space-rox-a-reason-to-fight/</link>
	<description>Developer / Designer / Diviner</description>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/02/11/space-rox-a-reason-to-fight/comment-page-1/#comment-23</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Fri, 13 Feb 2009 22:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=147#comment-23</guid>
		<description>Sounds great!  I&#039;ll be sure to start up a Twitter account this weekend and add it to my Blog.  Gotta love WordPress.

And about the bug, I found a post on a forum that it is a common problem for some keyboards to not register the spacebar simultaneously with the up and left arrows.  So I added A, W, D as an alternative.  On my keyboard using the numeric keypad arrow keys works with no bugs, but the non-numeric arrow keys have that bug.

To fix this problem I&#039;m going to switch out the spacebar with the Z key.  Z, X and C could all server as &quot;fire&quot; buttons for different types of ammo eventually.  I believe those keys with the arrow key do not exhibit this strange behavior in Actionscript.</description>
		<content:encoded><![CDATA[<p>Sounds great!  I&#8217;ll be sure to start up a Twitter account this weekend and add it to my Blog.  Gotta love WordPress.</p>
<p>And about the bug, I found a post on a forum that it is a common problem for some keyboards to not register the spacebar simultaneously with the up and left arrows.  So I added A, W, D as an alternative.  On my keyboard using the numeric keypad arrow keys works with no bugs, but the non-numeric arrow keys have that bug.</p>
<p>To fix this problem I&#8217;m going to switch out the spacebar with the Z key.  Z, X and C could all server as &#8220;fire&#8221; buttons for different types of ammo eventually.  I believe those keys with the arrow key do not exhibit this strange behavior in Actionscript.</p>
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		<title>By: Michael J Williams</title>
		<link>http://www.gamedevigner.com/2009/02/11/space-rox-a-reason-to-fight/comment-page-1/#comment-22</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Fri, 13 Feb 2009 21:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=147#comment-22</guid>
		<description>Actually we&#039;re trying to promote a new hashtag, #fgdev, for Flash game dev-related tweets. You can see examples here: http://www.hashtags.org/tag/fgdev

I think it&#039;s a little early to give any in-depth feedback, but like I said it&#039;s coming along great. The one bug I did find was that sometimes I couldn&#039;t get it to accelerate, turn, and fire all at once -- but sometimes I could. Weird!</description>
		<content:encoded><![CDATA[<p>Actually we&#8217;re trying to promote a new hashtag, #fgdev, for Flash game dev-related tweets. You can see examples here: <a href="http://www.hashtags.org/tag/fgdev" rel="nofollow">http://www.hashtags.org/tag/fgdev</a></p>
<p>I think it&#8217;s a little early to give any in-depth feedback, but like I said it&#8217;s coming along great. The one bug I did find was that sometimes I couldn&#8217;t get it to accelerate, turn, and fire all at once &#8212; but sometimes I could. Weird!</p>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/02/11/space-rox-a-reason-to-fight/comment-page-1/#comment-21</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Fri, 13 Feb 2009 15:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=147#comment-21</guid>
		<description>Currently, I&#039;m not on Twitter.  I&#039;ve been debating the usefulness of it, but I&#039;m quickly finding how useful it is on Facebook in terms of social networking.

I&#039;ll let you know once I add myself to Twitter - are there any GameDev feeds you&#039;d recommend?

And I&#039;d love to hear your feedback now - before we say Space ROX is ready to be published.  We&#039;re doing Agile development cycles so getting feedback while the game is in process is ideal!</description>
		<content:encoded><![CDATA[<p>Currently, I&#8217;m not on Twitter.  I&#8217;ve been debating the usefulness of it, but I&#8217;m quickly finding how useful it is on Facebook in terms of social networking.</p>
<p>I&#8217;ll let you know once I add myself to Twitter &#8211; are there any GameDev feeds you&#8217;d recommend?</p>
<p>And I&#8217;d love to hear your feedback now &#8211; before we say Space ROX is ready to be published.  We&#8217;re doing Agile development cycles so getting feedback while the game is in process is ideal!</p>
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		<title>By: Michael J Williams</title>
		<link>http://www.gamedevigner.com/2009/02/11/space-rox-a-reason-to-fight/comment-page-1/#comment-20</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Fri, 13 Feb 2009 00:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=147#comment-20</guid>
		<description>I might take you (him) up on that in the future :)

Nice to meet you too. Thank you for the link, and the kind words. I don&#039;t have a links page on my site, but I have added you to my &quot;Friend Search&quot;: the idea is, anyone searching my site will also get results from a select number of other sites that I think they&#039;ll enjoy. Not sure how useful that is, but it&#039;s worth experimenting.

Are you on Twitter, by the way? I just joined up a week or so ago, and I&#039;m trying to expand my list of gamedev contacts.

Let me know if you would like some feedback when (if) you put it on FGL :)</description>
		<content:encoded><![CDATA[<p>I might take you (him) up on that in the future <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Nice to meet you too. Thank you for the link, and the kind words. I don&#8217;t have a links page on my site, but I have added you to my &#8220;Friend Search&#8221;: the idea is, anyone searching my site will also get results from a select number of other sites that I think they&#8217;ll enjoy. Not sure how useful that is, but it&#8217;s worth experimenting.</p>
<p>Are you on Twitter, by the way? I just joined up a week or so ago, and I&#8217;m trying to expand my list of gamedev contacts.</p>
<p>Let me know if you would like some feedback when (if) you put it on FGL <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: admin</title>
		<link>http://www.gamedevigner.com/2009/02/11/space-rox-a-reason-to-fight/comment-page-1/#comment-19</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 12 Feb 2009 18:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=147#comment-19</guid>
		<description>With the artist I have working with me, it&#039;s hard not to be!  He&#039;s always up for more commission work if you need anything.

Great to meet you Michael.  I hope you don&#039;t mind, but I added you to my links page.  You&#039;ve got some great stuff on your blog.  And it would be great to see more of your stuff when it comes out.

I&#039;ll definitely look into FlashGameLicense once we&#039;ve polished it enough.</description>
		<content:encoded><![CDATA[<p>With the artist I have working with me, it&#8217;s hard not to be!  He&#8217;s always up for more commission work if you need anything.</p>
<p>Great to meet you Michael.  I hope you don&#8217;t mind, but I added you to my links page.  You&#8217;ve got some great stuff on your blog.  And it would be great to see more of your stuff when it comes out.</p>
<p>I&#8217;ll definitely look into FlashGameLicense once we&#8217;ve polished it enough.</p>
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