Strike Eagle – Taking Off
by Paolo on Feb.28, 2009, under Experiments, Programming

Strike Eagle v 0.3
After a few false starts, this is the first real working version of Strike Eagle. The pre-loader, company logo for our soon-to-be-formed game company “Counter Punch Games“, and main menu screen are completed.
Some of the main issues was getting the background to properly scale. There were a number of glitches in the background scaling that occurred in the first 2 versions of Strike Eagle, that I had to scrap the Flash File and start again. After I started with a clean Flash File, the problem went away. I may have just imported something wrong.
The game takes advantage of 2 free 3D-models provided by FreeSpin3D – the F-15 and the Mig-23. Given the time constraints of creating a game, I took these two models and decided to do a tribute to “Afterburner” in Flash.
Here is a video of the original “Afterburner” by SEGA, one of my favorite arcade games of all time:
The “Danger Zone” by Kenny Loggins, is actually a stub for the Music until I can replace it with something that isn’t copyrighted. But it is one of my favorite songs of the 80s that I own.
What I have found surprising however is how well Flash performs with the highspeed ground movement and scaling that I’m pushing at it through ActionScript 3.0. But this honestly shouldn’t be a surprise considering how much a graphical load I was pushing in Space ROX with all the particle effects.