Game Devigner

MochiAds “Top of the World” Contest Update

by Paolo on Mar.09, 2009, under Programming

So far, I’ve spent about 60-80 hours working on the project and I appear to be on schedule to be ready in 3 weeks. Game development has been going smooth, even with learning the FreeSpin3D API. I think it is a pretty powerful tool that can be utilized in a number of Flash games and I look forward to using it again.

I’ve also been posting my iterative builds in private. Once the game is published and out for judging, I will be releasing all the iteration builds that I’ve made. So far, I’m on iteration 7 with iteration 1 and 2 being false starts needing a complete wipe of the Flash file.

One thing I’m noticing is that my main Document class is getting bloated. I’ve been utilizing some Object-Oriented techniques to create Managers for the various objects the game is handling, but I’ve yet to come up with a good way of creating a “Scene” Manager. I have many scenes in the movie – each with their own buttons.

Unfortunately I have been putting all the various event handlers onto the main Document class. There should be a best practice somewhere of organizing buttons and events per scene rather than creating a bunch of public functions off the Document class.

Once these next two contests are over, I’ll definitely be sure to grab a book on best practices and design patterns for ActionScript 3.0.

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