Strike Eagle – Taking Flight
by Paolo on Mar.11, 2009, under Experiments, Programming

Strike Eagle v 0.7
In this version, the take off sequence and initial gameplay has been created. The arrow keys are the basic flight controls. Music has also been replaced with original music pieces – so I no longer infringe on poor Mr. Loggin’s music.
Ironically, after listening to “Danger Zone” so many times during development, I started busting out my old J-Rock CDs, including the first CD I ever bought, “Bubblegum Crisis Complete Vocal Collection 1.”
The 3D animation isn’t as smooth as I’d like it to be, but once I start using the smooth option for FreeSpin3D, the performance degrades drastically. So to keep the game moving at a fast pace, I am forced to keep it on the low quality option for the sake of gameplay. This is one considerable cut back that I wasn’t anticipating. Most people would not notice it in the final product. But here is one first major design compromise that I’ve needed to make.
Also, I used a number of animation cheats during the take-off sequence to draw the audience eye in a certain way to give the illusion of a take off sequence. Not to mention the cheesy lens flare I threw in for fun and effect.
Next up, I will complete the game with a landing sequence, game end screen, and entry to the Leaderboard submission stub.
That will give me leeway into creating enemies to destroy from the take-off to the landing to score some points!