Game Devigner

Strike Eagle – Taking Flight

by Paolo on Mar.11, 2009, under Experiments, Programming

Strike Eagle v 0.7

Strike Eagle v 0.7

In this version, the take off sequence and initial gameplay has been created.  The arrow keys are the basic flight controls.  Music has also been replaced with original music pieces – so I no longer infringe on poor Mr. Loggin’s music.

Ironically, after listening to “Danger Zone” so many times during development, I started busting out my old J-Rock CDs, including the first CD I ever bought, “Bubblegum Crisis Complete Vocal Collection 1.”

The 3D animation isn’t as smooth as I’d like it to be, but once I start using the smooth option for FreeSpin3D, the performance degrades drastically.  So to keep the game moving at a fast pace, I am forced to keep it on the low quality option for the sake of gameplay.  This is one considerable cut back that I wasn’t anticipating.  Most people would not notice it in the final product.  But here is one first major design compromise that I’ve needed to make.

Also, I used a number of animation cheats during the take-off sequence to draw the audience eye in a certain way to give the illusion of a take off sequence.  Not to mention the cheesy lens flare I threw in for fun and effect.

Next up, I will complete the game with a landing sequence, game end screen, and entry to the Leaderboard submission stub.

That will give me leeway into creating enemies to destroy from the take-off to the landing to score some points!

Check it out!

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