Strike Eagle – Landing Safely
by Paolo on Mar.16, 2009, under Experiments, Programming

Strike Eagle V 0.8
This certainly has been a week to test my mettle. All sorts of crazy things have been trying to prevent me from working on the project.
A score has been created and a landing sequence has been added. Once the score hits 10,000 points, the plane lands. I will be changing that to just keep score until time runs out and the plane lands. Players will be scored on how many planes they are able to shoot down in that amount of time. Stubs were created for the MochiAds leaderboards and I’ve downloaded the API. This is going to be close.
Next up is creating enemies for the player to shoot.
Being shot at and creating the danger of losing the game.
Updating the briefing to reflect the design changes and controls I’ve created.