Game Devigner

Strike Eagle – Doing Some Damage

by Paolo on Mar.21, 2009, under Experiments, Programming

Strike Eagle V 0.9

Strike Eagle V 0.9

Now in this version, you can blow away some Mig-29s with your F-15’s vulcan cannon.  The mouse controls the HUD and depressing it will blow them out of the sky.  I’ve also done some more artistic changes to make the sky look more interesting and added a few more to the credits.

Here, I’ve had to do another major compromise.  I plan to have full 3D Mig-29s to display in the Briefing, but for the game itself, the moving backgrounds make it nigh impossible to put on more than a couple Migs on the screen without it starting to noticeably slow down.  So I “cheated” and took screenshots of the Migs to make it more lightweight for Flash to handle.  The plane itself is still a full 3D model, but in order to make the game really go, I had to make the Migs into MovieClips rather than true FreeSpin3D components.

Another thing I wanted was real particles to shoot out of the front of the plane.  But given my time constraints, I cut back on it and made the bullets invisible.  I am planning on coming back and adding missiles for the player to fire to clear the screen.  But right now, my main concern is finishing in less than 2 weeks.

Now, my main concern is gameplay.  This feels a little boring to me.  But perhaps it is because there is no challenge yet.  So my next iteration will include planes flying at the player and launching tracking missiles that forces the player to dodge and aim at the same time.  So hopefully, my next iteration improves the game significantly.

So after this, it’s beefing up the instructions, adding the leaderboards, and hopefully getting in those missile swarms.

Check it out!

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