Strike Eagle – A Challenge
by Paolo on Mar.26, 2009, under Experiments, Programming

Strike Eagle V 0.11
You’ll notice that I skipped V 0.10. The program is getting to the point where I am worried about damaging the stability of the program with every new line of code that I add. So I am taking more frequent backups at every interval.
In this long iteration, I completed the enemy attack logic. They can shoot a number of missiles that forces the player to dodge. After being hit, rather than showing a “life indicator”, I just made the plane smoke to show damage. The more damage, the more smoke. After 3 hits, the plane rolls uncontrollably and explodes.
I also found out that my pre-loader was not functioning properly. I put too many assets to “Export on first frame” rather than having them export on the second frame as recommended by Michael James Williams. I am very thankful for his great tutorials in helping me fix the issues in my game. But in the end, the MochiAds pre-loader will precede mine.
Also, I had to lower the quality of the Flash file so that it performs faster and smoother. So far, I like the results.
Next up:
- Extending the level with a variety of attack patterns.
- Adding a “secondary fire” element – player missiles.
And last:
- Rounding off the Briefing with control instructions.
- Adding the MochiAds API and Leaderboard.