Game Devigner

Game Design Style

by Paolo on Apr.05, 2009, under Meanderings

Danc at Lost Garden wrote a great article asking “What is your game design style?”

I am unabashedly a “Copycat.” I honestly don’t believe in seeking innovation or originality.

This may come as a shock because I am also through-and-through indie but I believe that the the constant search for something “new and innovative” in game design is a fruitless quest. In fact, we already have another medium that shows us what the constant drive for that ambiguous “something new” leads us – the Modern Art Industry.

And these are the pieces they come up with:

"Fountain" by Marcel Duchamp

"Fountain" by Marcel Duchamp

The endless seeking of something new and innovative tends to be a fruitless search that ends up “in the toilet.”  Originality and innovation comes when you least expect it.  It cannot be forced.  It comes from mastering and understanding the craft first.   Then with proper understanding of the craft, are you truly free to express something the world has never seen before.

"Le Ravissement de Psyche" by William Bouguereau

"Le Ravissement de Psyche" by William Bouguereau

I believe in classical training.  Imitation and mastery – buidling upon the knowledge and experience garnered by the giants that have come before you.  Only then are you truly free to express something new.

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4 comments for this entry:
  1. Freelance Flash Games

    Good post. I agree, originality can’t be forced. To come up with something new, you first need to learn from the past, much as the classical greats such as Michelangelo and da Vinci learned from those that came before them.

    By the way, I liked your game. Nice 3d looking graphics. Keep up the good work.

  2. Paolo

    Thank you so much! I’m always looking forward to your blog. Mind if we trade links?

  3. Freelance Flash Games

    Thanks. Sure, I added you to my links.

  4. Paolo

    Thanks! And I added yours to mine. I’ll be posting more stuff soon.

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