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	<title>Comments on: Raking in the Dough</title>
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	<link>http://www.gamedevigner.com/2009/04/13/raking-in-the-dough/</link>
	<description>Developer / Designer / Diviner</description>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/04/13/raking-in-the-dough/comment-page-1/#comment-66</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Tue, 14 Apr 2009 17:53:58 +0000</pubDate>
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		<description>Actually, I&#039;m stoked about making $20.  I&#039;m even happier that I&#039;ve gotten over 30,000 gameplays and lots of great feedback (from the Internet *SHOCK*) on what they liked and how to make it better.

I really feel bad about abandoning the Jennifer Ann contest, because I had a really great idea.  But with how busy I am with work and this other project I have on my plate, there is no way to make both deadlines.

That and I have been thinking of a &quot;sequel&quot; to Strike Eagle. :)</description>
		<content:encoded><![CDATA[<p>Actually, I&#8217;m stoked about making $20.  I&#8217;m even happier that I&#8217;ve gotten over 30,000 gameplays and lots of great feedback (from the Internet *SHOCK*) on what they liked and how to make it better.</p>
<p>I really feel bad about abandoning the Jennifer Ann contest, because I had a really great idea.  But with how busy I am with work and this other project I have on my plate, there is no way to make both deadlines.</p>
<p>That and I have been thinking of a &#8220;sequel&#8221; to Strike Eagle. <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Michael J Williams</title>
		<link>http://www.gamedevigner.com/2009/04/13/raking-in-the-dough/comment-page-1/#comment-65</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Tue, 14 Apr 2009 15:17:36 +0000</pubDate>
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		<description>I think ~$20 is pretty cool actually! But then I&#039;ve never really got over the &quot;make money by putting stuff online&quot; thing ;)

You could always make a sequel to Strike Eagle. You&#039;re in an interesting position: you made a game engine, released an actual game, and got some decent feedback on it, but your hands aren&#039;t tied by the &lt;a href=&quot;http://freelanceflashgames.com/news/2009/04/13/what-you-should-know-about-making-game-sequels/&quot; rel=&quot;nofollow&quot;&gt;six month rule of thumb&lt;/a&gt; because you didn&#039;t get it sponsored.

Thinking about it, that sounds like a natural next step in your agile development ;)</description>
		<content:encoded><![CDATA[<p>I think ~$20 is pretty cool actually! But then I&#8217;ve never really got over the &#8220;make money by putting stuff online&#8221; thing <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>You could always make a sequel to Strike Eagle. You&#8217;re in an interesting position: you made a game engine, released an actual game, and got some decent feedback on it, but your hands aren&#8217;t tied by the <a href="http://freelanceflashgames.com/news/2009/04/13/what-you-should-know-about-making-game-sequels/" rel="nofollow">six month rule of thumb</a> because you didn&#8217;t get it sponsored.</p>
<p>Thinking about it, that sounds like a natural next step in your agile development <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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