Pacing
by Paolo on May.05, 2009, under Meanderings
Now, the development pace of this next game is going to be much slower and more deliberate. My wife has specifically asked me to slow my pace because I am approaching burnout; my job’s workload has been chaotic and increasing. And on top of which, I stand to be on-call for late-night server emergencies as well as taking care of a toddler who still doesn’t sleep through the night.
As a side note, I wanted to thank a number of posters who have been supportive and encouraged by my show of tenacity. I want it known that I fully admit that I am a very slothful person. And I have been rather disappointed and discouraged by the number of mistakes I made – among which was pursuing a contest and not seeking a sponsor and the poor returns I’ve gotten on the game because of my rushed game design that focused on 3D rather than on gameplay.
I would not have gotten as far as I’ve gotten had it not been for my wife inspiring me. Even now she is encouraging me to push on. I am already started feeling the symptoms of fatigue, and I put my trust in my wife on how to keep long-term tenacity. She was, after all, a competitive long-distance and marathon runner.
But I wanted to make a separate post to all those who have been posting and encouraging me along the way. It also helps to know that there are those out there who are watching and rooting for me. And you stand as witnesses to what I have resolved to do.
Now onto Game #2!