<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Actionscript 3.0 Discovery &#8211; Going Old School</title>
	<atom:link href="http://www.gamedevigner.com/2009/05/20/actionscript-30-discovery-going-old-school/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamedevigner.com/2009/05/20/actionscript-30-discovery-going-old-school/</link>
	<description>Developer / Designer / Diviner</description>
	<lastBuildDate>Thu, 01 Sep 2011 18:17:03 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/05/20/actionscript-30-discovery-going-old-school/comment-page-1/#comment-175</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Mon, 25 May 2009 05:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=421#comment-175</guid>
		<description>Also keep in mind that the Flash file is 1024x768.  An 800x600 bitmap would perform better.

I don&#039;t know what kind of 3D rendering techniques the 3D engines use, but it also crossed my mind that this level of blitting and double buffering could be used for 3D games.  But CS4 already uses quite a number of 3D transforms that it may be a bit redundant trying to program a 3D engine all over again in AS3.

But this is perfect for particle effects.</description>
		<content:encoded><![CDATA[<p>Also keep in mind that the Flash file is 1024&#215;768.  An 800&#215;600 bitmap would perform better.</p>
<p>I don&#8217;t know what kind of 3D rendering techniques the 3D engines use, but it also crossed my mind that this level of blitting and double buffering could be used for 3D games.  But CS4 already uses quite a number of 3D transforms that it may be a bit redundant trying to program a 3D engine all over again in AS3.</p>
<p>But this is perfect for particle effects.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joseph Burchett</title>
		<link>http://www.gamedevigner.com/2009/05/20/actionscript-30-discovery-going-old-school/comment-page-1/#comment-171</link>
		<dc:creator>Joseph Burchett</dc:creator>
		<pubDate>Sun, 24 May 2009 20:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=421#comment-171</guid>
		<description>Yeah, I tried it on another computer and it managed to hold a little bit higher, about 21fps...  I suppose your right that it depends on the processor.  Although when I lowered down the amount of arrows being generated to 10 instead of a 100 it shot up to 34fps, and held there :-)  And just tested it with 50 arrows per frame and it held at 26 fps, not bad at all.  I wonder if this sort of rendering could speed up the 3D engines out there made for flash... Hm.</description>
		<content:encoded><![CDATA[<p>Yeah, I tried it on another computer and it managed to hold a little bit higher, about 21fps&#8230;  I suppose your right that it depends on the processor.  Although when I lowered down the amount of arrows being generated to 10 instead of a 100 it shot up to 34fps, and held there <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   And just tested it with 50 arrows per frame and it held at 26 fps, not bad at all.  I wonder if this sort of rendering could speed up the 3D engines out there made for flash&#8230; Hm.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/05/20/actionscript-30-discovery-going-old-school/comment-page-1/#comment-167</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Sat, 23 May 2009 22:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=421#comment-167</guid>
		<description>Hi Joseph,

The performance of Flash is largely determined by the speed of the client processor.  On my work machine and gaming machine, they both held at about 30-34 fps - but both are pretty &quot;beefy&quot; computers.  I will have to check on some older computers to see how fast they perform.</description>
		<content:encoded><![CDATA[<p>Hi Joseph,</p>
<p>The performance of Flash is largely determined by the speed of the client processor.  On my work machine and gaming machine, they both held at about 30-34 fps &#8211; but both are pretty &#8220;beefy&#8221; computers.  I will have to check on some older computers to see how fast they perform.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joseph Burchett</title>
		<link>http://www.gamedevigner.com/2009/05/20/actionscript-30-discovery-going-old-school/comment-page-1/#comment-163</link>
		<dc:creator>Joseph Burchett</dc:creator>
		<pubDate>Fri, 22 May 2009 23:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=421#comment-163</guid>
		<description>Very interesting, but the arrows demo is not holding around 30fps it&#039;s holding at 19fps, still pretty impressive.  I might do double buffering from now on instead of doing the whole addChild() way.</description>
		<content:encoded><![CDATA[<p>Very interesting, but the arrows demo is not holding around 30fps it&#8217;s holding at 19fps, still pretty impressive.  I might do double buffering from now on instead of doing the whole addChild() way.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

