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	<title>Comments on: Versus Outsourcing &#8211; Part III</title>
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	<link>http://www.gamedevigner.com/2009/05/21/versus-outsourcing-part-iii/</link>
	<description>Developer / Designer / Diviner</description>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/05/21/versus-outsourcing-part-iii/comment-page-1/#comment-160</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Fri, 22 May 2009 04:45:54 +0000</pubDate>
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		<description>Thanks Snurre.  It is very much my experience as a consultant and as a commercial product developer.</description>
		<content:encoded><![CDATA[<p>Thanks Snurre.  It is very much my experience as a consultant and as a commercial product developer.</p>
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		<title>By: Snurre</title>
		<link>http://www.gamedevigner.com/2009/05/21/versus-outsourcing-part-iii/comment-page-1/#comment-159</link>
		<dc:creator>Snurre</dc:creator>
		<pubDate>Thu, 21 May 2009 22:29:12 +0000</pubDate>
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		<description>Great picture :D Amazing I must say.</description>
		<content:encoded><![CDATA[<p>Great picture <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Amazing I must say.</p>
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		<title>By: Michael J Williams</title>
		<link>http://www.gamedevigner.com/2009/05/21/versus-outsourcing-part-iii/comment-page-1/#comment-158</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Thu, 21 May 2009 18:36:37 +0000</pubDate>
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		<description>Cheers :)

Yeah that pixel perfect code is very smart. It&#039;s not actually mine -- here&#039;s the link to the original: http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/</description>
		<content:encoded><![CDATA[<p>Cheers <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Yeah that pixel perfect code is very smart. It&#8217;s not actually mine &#8212; here&#8217;s the link to the original: <a href="http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/" rel="nofollow">http://troygilbert.com/2007/06/25/pixel-perfect-collision-detection-in-actionscript3/</a></p>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/05/21/versus-outsourcing-part-iii/comment-page-1/#comment-157</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Thu, 21 May 2009 16:21:57 +0000</pubDate>
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		<description>Thanks Michael!

By the way, I love what you did on your blog, &lt;a href=&quot;http://gamedev.michaeljameswilliams.com/2009/05/20/avoider-game-shmup/&quot; rel=&quot;nofollow&quot;&gt;turning your Avoider Game into a Shooter&lt;/a&gt;.  That caught me by surprise!

Plus, I have to post about the pixel-perfect collision detection routine you have on your blog.  Now that I understand Bitmap and BitmapData, that makes it even more incredible how it works.</description>
		<content:encoded><![CDATA[<p>Thanks Michael!</p>
<p>By the way, I love what you did on your blog, <a href="http://gamedev.michaeljameswilliams.com/2009/05/20/avoider-game-shmup/" rel="nofollow">turning your Avoider Game into a Shooter</a>.  That caught me by surprise!</p>
<p>Plus, I have to post about the pixel-perfect collision detection routine you have on your blog.  Now that I understand Bitmap and BitmapData, that makes it even more incredible how it works.</p>
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		<title>By: Michael J Williams</title>
		<link>http://www.gamedevigner.com/2009/05/21/versus-outsourcing-part-iii/comment-page-1/#comment-156</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Thu, 21 May 2009 15:58:46 +0000</pubDate>
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		<description>Hehe, I love this picture.</description>
		<content:encoded><![CDATA[<p>Hehe, I love this picture.</p>
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