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	<title>Comments on: Force Feedback</title>
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	<link>http://www.gamedevigner.com/2009/06/04/force-feedback/</link>
	<description>Developer / Designer / Diviner</description>
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		<title>By: Michael J Williams</title>
		<link>http://www.gamedevigner.com/2009/06/04/force-feedback/comment-page-1/#comment-215</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Sat, 06 Jun 2009 12:40:32 +0000</pubDate>
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		<description>They are! If by &quot;innovative ways to using the technology&quot; you mean &quot;new party games&quot;.</description>
		<content:encoded><![CDATA[<p>They are! If by &#8220;innovative ways to using the technology&#8221; you mean &#8220;new party games&#8221;.</p>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/06/04/force-feedback/comment-page-1/#comment-212</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Sat, 06 Jun 2009 01:21:14 +0000</pubDate>
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		<description>I think that the designers need to spend more time thinking of innovative ways to using the technology.  Right now it&#039;s still in the hypothetical stage, so we&#039;ll see how it is used.  I think using it in conjunction with the controller would be a good thing.  Having no controller...  Would feel awkward.</description>
		<content:encoded><![CDATA[<p>I think that the designers need to spend more time thinking of innovative ways to using the technology.  Right now it&#8217;s still in the hypothetical stage, so we&#8217;ll see how it is used.  I think using it in conjunction with the controller would be a good thing.  Having no controller&#8230;  Would feel awkward.</p>
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		<title>By: Michael J Williams</title>
		<link>http://www.gamedevigner.com/2009/06/04/force-feedback/comment-page-1/#comment-211</link>
		<dc:creator>Michael J Williams</dc:creator>
		<pubDate>Fri, 05 Jun 2009 19:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=497#comment-211</guid>
		<description>I definitely agree with you on needing something tangible. Sony seem to have struck a decent balance between Microsoft and Wii&#039;s technologies (and aren&#039;t really pandering to Nintendo&#039;s new casual crowd, unlike MS).

On the other hand, how many times have you craned your neck in real life to try and look around an on-screen obstacle? I know I&#039;ve done that lots of times, just out of instinct :P Natal could make that actually work within a game, which sounds much closer to the Afterburner cockpit type of experience than &quot;pretend to kick this imaginary ball&quot;.</description>
		<content:encoded><![CDATA[<p>I definitely agree with you on needing something tangible. Sony seem to have struck a decent balance between Microsoft and Wii&#8217;s technologies (and aren&#8217;t really pandering to Nintendo&#8217;s new casual crowd, unlike MS).</p>
<p>On the other hand, how many times have you craned your neck in real life to try and look around an on-screen obstacle? I know I&#8217;ve done that lots of times, just out of instinct <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Natal could make that actually work within a game, which sounds much closer to the Afterburner cockpit type of experience than &#8220;pretend to kick this imaginary ball&#8221;.</p>
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		<title>By: Brian Yamabe</title>
		<link>http://www.gamedevigner.com/2009/06/04/force-feedback/comment-page-1/#comment-206</link>
		<dc:creator>Brian Yamabe</dc:creator>
		<pubDate>Fri, 05 Jun 2009 16:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=497#comment-206</guid>
		<description>Great insight! The controller feedback is really big for racing games. Without controller feedback, they&#039;ve lost a whole avenue of communicating information to the player.

As far as Natal, I&#039;m sceptical of these concept videos (Apple &quot;Knowledge Navigator&quot; and Sun &quot;Starfire&quot;). That quiz show demo bothers me the most. You&#039;ve got overlapping bodies and body parts. How are they going to determine which player is which? What if someone goes to the bathroom? How will the game know which player is no longer giving input?  Just like holding your arms in the air to drive, will it be any fun to hold your arms up like you&#039;re about to push one of those plungers?</description>
		<content:encoded><![CDATA[<p>Great insight! The controller feedback is really big for racing games. Without controller feedback, they&#8217;ve lost a whole avenue of communicating information to the player.</p>
<p>As far as Natal, I&#8217;m sceptical of these concept videos (Apple &#8220;Knowledge Navigator&#8221; and Sun &#8220;Starfire&#8221;). That quiz show demo bothers me the most. You&#8217;ve got overlapping bodies and body parts. How are they going to determine which player is which? What if someone goes to the bathroom? How will the game know which player is no longer giving input?  Just like holding your arms in the air to drive, will it be any fun to hold your arms up like you&#8217;re about to push one of those plungers?</p>
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