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	<title>Comments on: Roleplaying &#8220;Outside the Box&#8221;</title>
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	<link>http://www.gamedevigner.com/2009/06/11/roleplaying-outside-the-box/</link>
	<description>Developer / Designer / Diviner</description>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/06/11/roleplaying-outside-the-box/comment-page-1/#comment-251</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Thu, 18 Jun 2009 04:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=521#comment-251</guid>
		<description>I&#039;m not arguing that most people want to *tell* stories.  Telling stories is very difficult and many people suffer from public speaking issues.  It&#039;s not about &quot;telling stories,&quot; but being &quot;part of the story.&quot;

It&#039;s not about being disaffected, but drawing people in deeper into the world - into the story.  Merchandising is one such way that this happens.  And so is table-top roleplaying games.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not arguing that most people want to *tell* stories.  Telling stories is very difficult and many people suffer from public speaking issues.  It&#8217;s not about &#8220;telling stories,&#8221; but being &#8220;part of the story.&#8221;</p>
<p>It&#8217;s not about being disaffected, but drawing people in deeper into the world &#8211; into the story.  Merchandising is one such way that this happens.  And so is table-top roleplaying games.</p>
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		<title>By: Scott S.</title>
		<link>http://www.gamedevigner.com/2009/06/11/roleplaying-outside-the-box/comment-page-1/#comment-246</link>
		<dc:creator>Scott S.</dc:creator>
		<pubDate>Wed, 17 Jun 2009 12:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=521#comment-246</guid>
		<description>Depends on what &quot;done right&quot; means - WoW has what 10 million+ subscribers - even if assuming 50% are regular players, you run into a case of need small little micro-worlds (similar to what WoW did with the Deathknight area) if the players are going to have lasting impact.

Your basic assumption is that most people WANT to tell stories - an assumption that I&#039;d argue. At my table now I have 6 folks around my table now; two-three are fairly comfortable with whatever narrative control that I give them, the other two are happy to just move within the tales that other weave, and would just as happily socially game. Thankfully, I have no &quot;stats and power&quot; gamers, but I&#039;ve seen plenty of them as well, where the game is power accumulation and wish fulfillment. 

But yes, I do feel that they could be designed to go more hand-in-hand, but I don&#039;t think they can quite be the gateway that you are looking for except by providing an alternative to the disaffected.</description>
		<content:encoded><![CDATA[<p>Depends on what &#8220;done right&#8221; means &#8211; WoW has what 10 million+ subscribers &#8211; even if assuming 50% are regular players, you run into a case of need small little micro-worlds (similar to what WoW did with the Deathknight area) if the players are going to have lasting impact.</p>
<p>Your basic assumption is that most people WANT to tell stories &#8211; an assumption that I&#8217;d argue. At my table now I have 6 folks around my table now; two-three are fairly comfortable with whatever narrative control that I give them, the other two are happy to just move within the tales that other weave, and would just as happily socially game. Thankfully, I have no &#8220;stats and power&#8221; gamers, but I&#8217;ve seen plenty of them as well, where the game is power accumulation and wish fulfillment. </p>
<p>But yes, I do feel that they could be designed to go more hand-in-hand, but I don&#8217;t think they can quite be the gateway that you are looking for except by providing an alternative to the disaffected.</p>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/06/11/roleplaying-outside-the-box/comment-page-1/#comment-244</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Tue, 16 Jun 2009 22:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=521#comment-244</guid>
		<description>Done right, MMORPGs could actually be a gateway for table-top games and vice versa.</description>
		<content:encoded><![CDATA[<p>Done right, MMORPGs could actually be a gateway for table-top games and vice versa.</p>
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		<title>By: Scott S.</title>
		<link>http://www.gamedevigner.com/2009/06/11/roleplaying-outside-the-box/comment-page-1/#comment-238</link>
		<dc:creator>Scott S.</dc:creator>
		<pubDate>Mon, 15 Jun 2009 12:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=521#comment-238</guid>
		<description>MMORPGs will not make Tabletop gaming obsolete, what it&#039;ll do is marginalize and make it even more of a niche product.

The main issue is barrier to entry. MMORPGs require you to pay 50 bucks upfront, 15/month; and then any time you want to play you can.

Table Top RPGs require you to gather friends, and set aside a regular (generally speaking) set time for gaming; plus you have to (generally speaking) be in the same general area. D&amp;D is pushing this with the online gaming environment/whiteboard that it is pushing and I&#039;ve heard good things about it.

I doubt I&#039;ll give up gaming; I enjoy it, but I understand that for a lot of other people MMORPGs scratch a similar itch with a lot less outlay of time and/or money.</description>
		<content:encoded><![CDATA[<p>MMORPGs will not make Tabletop gaming obsolete, what it&#8217;ll do is marginalize and make it even more of a niche product.</p>
<p>The main issue is barrier to entry. MMORPGs require you to pay 50 bucks upfront, 15/month; and then any time you want to play you can.</p>
<p>Table Top RPGs require you to gather friends, and set aside a regular (generally speaking) set time for gaming; plus you have to (generally speaking) be in the same general area. D&amp;D is pushing this with the online gaming environment/whiteboard that it is pushing and I&#8217;ve heard good things about it.</p>
<p>I doubt I&#8217;ll give up gaming; I enjoy it, but I understand that for a lot of other people MMORPGs scratch a similar itch with a lot less outlay of time and/or money.</p>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/06/11/roleplaying-outside-the-box/comment-page-1/#comment-230</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Sat, 13 Jun 2009 00:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=521#comment-230</guid>
		<description>There has been attempts using Forum technologies, using highly free-form round-robin storytelling.  Wikis are usually supplemental information used to create a library of game logs, and extra errata for the game that players could use.

I&#039;ve yet to see something done with Twitter or Facebook-like API.  It may be something worth examining. :)</description>
		<content:encoded><![CDATA[<p>There has been attempts using Forum technologies, using highly free-form round-robin storytelling.  Wikis are usually supplemental information used to create a library of game logs, and extra errata for the game that players could use.</p>
<p>I&#8217;ve yet to see something done with Twitter or Facebook-like API.  It may be something worth examining. <img src='http://www.gamedevigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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