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	<title>Comments on: From Games to Real Life</title>
	<atom:link href="http://www.gamedevigner.com/2009/09/27/from-games-to-real-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamedevigner.com/2009/09/27/from-games-to-real-life/</link>
	<description>Developer / Designer / Diviner</description>
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		<title>By: axcho</title>
		<link>http://www.gamedevigner.com/2009/09/27/from-games-to-real-life/comment-page-1/#comment-1453</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Wed, 07 Oct 2009 19:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=630#comment-1453</guid>
		<description>Haha, yeah. I&#039;m not sure what to think of it either, but I like it when a movie or game or book has a thought-provoking message to explore.</description>
		<content:encoded><![CDATA[<p>Haha, yeah. I&#8217;m not sure what to think of it either, but I like it when a movie or game or book has a thought-provoking message to explore.</p>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/09/27/from-games-to-real-life/comment-page-1/#comment-1448</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Wed, 07 Oct 2009 07:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=630#comment-1448</guid>
		<description>About that...  I am against hyper-consumerism that plagues modern society.  But I am also an Indie Game Programmer and therefore a Capitalist.  Not sure what to think of it.  I will have to give it more thought.</description>
		<content:encoded><![CDATA[<p>About that&#8230;  I am against hyper-consumerism that plagues modern society.  But I am also an Indie Game Programmer and therefore a Capitalist.  Not sure what to think of it.  I will have to give it more thought.</p>
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		<title>By: axcho</title>
		<link>http://www.gamedevigner.com/2009/09/27/from-games-to-real-life/comment-page-1/#comment-1443</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Tue, 06 Oct 2009 19:33:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=630#comment-1443</guid>
		<description>Yes, I also liked Princess Mononoke. I think Spirited Away is less about industrialization as it is about capitalism, consumerism, and materialism versus tradition and spirituality. The train that serves to contrast with the bathhouse is still very industrial, though you could say that maybe it&#039;s more of an in-between transition between the bathhouse and the cottage.</description>
		<content:encoded><![CDATA[<p>Yes, I also liked Princess Mononoke. I think Spirited Away is less about industrialization as it is about capitalism, consumerism, and materialism versus tradition and spirituality. The train that serves to contrast with the bathhouse is still very industrial, though you could say that maybe it&#8217;s more of an in-between transition between the bathhouse and the cottage.</p>
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		<title>By: Paolo</title>
		<link>http://www.gamedevigner.com/2009/09/27/from-games-to-real-life/comment-page-1/#comment-1440</link>
		<dc:creator>Paolo</dc:creator>
		<pubDate>Tue, 06 Oct 2009 00:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=630#comment-1440</guid>
		<description>My favorite Miyazaki film is Mononoke-Hime (The Princess Mononoke).  It is very obviously a meta-story for the modernization of Japan and its respect for nature.  I guess this is a running theme for Miyazaki to be critical of industry and capitalism - but I think that it is more balanced in Mononoke because &quot;Iron Town&quot; is also a refuge for many outcasts of society.</description>
		<content:encoded><![CDATA[<p>My favorite Miyazaki film is Mononoke-Hime (The Princess Mononoke).  It is very obviously a meta-story for the modernization of Japan and its respect for nature.  I guess this is a running theme for Miyazaki to be critical of industry and capitalism &#8211; but I think that it is more balanced in Mononoke because &#8220;Iron Town&#8221; is also a refuge for many outcasts of society.</p>
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		<title>By: axcho</title>
		<link>http://www.gamedevigner.com/2009/09/27/from-games-to-real-life/comment-page-1/#comment-1438</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Mon, 05 Oct 2009 18:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamedevigner.com/?p=630#comment-1438</guid>
		<description>It&#039;s great to hear that these games have gotten your son interested in real-world activities. I know it was playing games like Civilization II that made me want to read books like Guns, Germs, and Steel back in middle school.

I&#039;m all for games enhancing real-world experience. My interest in games for education, social change, and art are all based around getting players to see or act in the real world in a new way after playing.

Even in abstract or fantasy settings, games are very powerful for their ability to shape the perceptions of players, the so-called &quot;Tetris Effect&quot;. (I wrote about this in a blog post &quot;Games and Perceptual Apathy&quot; - click my name for the link)

And even fantasy worlds don&#039;t have to be disconnected from reality. Tolkien&#039;s defense &quot;On Fairy-Stories&quot; is one thing, but even if you don&#039;t accept that, there can be a lot of allegory and meaning in the most bizarre of worlds. For example, I recently came across an analysis of Spirited Away, one of my favorite animated movies, that explained how the story could be interpreted as a critique of capitalism in Japanese society and the Meiji Restoration. I had always thought that Spirited Away was just an awesomely bizarre and vivid world, but seeing these connections deepened my appreciation of it so much more.

(if you want to read the article, you can search for &quot;A nightmare of capitalist Japan&quot;)</description>
		<content:encoded><![CDATA[<p>It&#8217;s great to hear that these games have gotten your son interested in real-world activities. I know it was playing games like Civilization II that made me want to read books like Guns, Germs, and Steel back in middle school.</p>
<p>I&#8217;m all for games enhancing real-world experience. My interest in games for education, social change, and art are all based around getting players to see or act in the real world in a new way after playing.</p>
<p>Even in abstract or fantasy settings, games are very powerful for their ability to shape the perceptions of players, the so-called &#8220;Tetris Effect&#8221;. (I wrote about this in a blog post &#8220;Games and Perceptual Apathy&#8221; &#8211; click my name for the link)</p>
<p>And even fantasy worlds don&#8217;t have to be disconnected from reality. Tolkien&#8217;s defense &#8220;On Fairy-Stories&#8221; is one thing, but even if you don&#8217;t accept that, there can be a lot of allegory and meaning in the most bizarre of worlds. For example, I recently came across an analysis of Spirited Away, one of my favorite animated movies, that explained how the story could be interpreted as a critique of capitalism in Japanese society and the Meiji Restoration. I had always thought that Spirited Away was just an awesomely bizarre and vivid world, but seeing these connections deepened my appreciation of it so much more.</p>
<p>(if you want to read the article, you can search for &#8220;A nightmare of capitalist Japan&#8221;)</p>
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