Game Devigner

Reviews

Coming Soon! Book Review!

by Paolo on Jan.24, 2011, under News, Reviews

Lots of great news coming down the way which I will start blogging about. The first is great news from Michael James Williams who has published a new book and which I am in the process of reviewing.

Michael is a great writer and is very helpful for many of us newbie Flash developers who need help in getting started. His blog is full of great insight.

Facebook Graph API Development with Flash

by Michael James Williams

I’ll be sure to post my thoughts on his new book, “Facebook Graph API Development with Flash“, that helps people crack into the mysterious Facebook API using Flash! Check back soon!

1 Comment :, , more...

A Game of Progress Bars

by Paolo on Nov.21, 2009, under Reviews

If someone had told me that they could make an addicting game out of progress bars, I wouldn’t have believed them. That is… Until I ran into “Starfleet Commander” on Facebook.

Blow Away the Opposition in Starfleet Commander

Blow Away the Opposition in Starfleet Commander

In Starfleet Commander, you enter the universe on a small outpost in a large galaxy.  You have a small amount of Ore, Crystal and Hydrogen to build up a massive space empire and armada.  Unlike games like Mafia Wars or Castle Age, everything in Starfleet Commander happens in real-time.  Building your first levels of Ore Mines and Power Stations takes only minutes.  In later levels, it takes hours, and sometimes days to build things.  So for a lot of the time, you will be seeing a bunch of progress bars across your screen.

I have... To keep... Checking...

Is it done yet?

Yet, this is what makes the game incredibly compelling.  After a few levels of being immune in “newbie” status, you are thrown into a pretty cutthroat world.  Once you are out of newbie status, anyone can attack you and steal your resources, and harvest the remains of your fleet from orbit.

I started the game with a friend of mine who was unlucky enough to live close to an incredibly aggressive player named “Caesar.”  That player plundered most of his resources from neighbors who happened to be weaker than him.  This sparked a massive arms race which also led to an alliance formed by many players disgruntled with becoming a feeding ground.

So, these progress bars become everything – how fast your fleets can move, do raids against other players, or how fast it takes to research technologies or construct buildings that are necessary for you to climb the tech tree.  And for some strange reason, organizing fleets, transporting goods among colonies, and arranging the flow of traffic becomes incredibly compelling.

Maybe I should work for Air Traffic Control

Maybe I should work for Air Traffic Control

Now, the monetization of this game is fairly light compared to the Zynga games of Mafia Wars and Farmville because you can really only buy technologies or buildings with in-game credits. So there is a limited number of places a person could “buy” their way to the top. And I have to admit, I have been tempted more than once to swipe my credit card or to take these surveys or offer deals on in their store to get ahead in the game.

However, recent news has been showing that these games are full of scam-ridden surveys and offers.


Mark Pincus of Zynga of Mafia Wars and Farmville fame

To be fair to Blue Frog Gaming who created Starfleet Commander, they aren’t part of this massive class action lawsuit against Zynga. But if anyone is considering putting money into these games, be really careful. I personally would give money directly to the companies for credits because their games are just that much fun.

And to be honest, Starfleet Commander did contribute to my insomnia.

If anyone tries Starfleet Commander out and wants an alliance to join, look up my alliance – “Fading Suns“.

2 Comments :, , more...

Long Live 2D!

by Paolo on Jul.16, 2009, under News, Reviews

Who says you have to make a 3D game to be considered AAA?  With top notch companies barely scratching a living, even with a million copies sold and barely breaking even, other companies are innovating and producing incredible new titles in 2D.

The first is the infamous indie game “Castle Crashers”:

The second is the company that breathed new life into the 2D genre with their breathtaking game “Odin Sphere”.  Here is their latest title “Muramasa” coming out for the Wii:

And lastly, is a company that is has owned the fighting game genre with “Guilty Gear”.  But since their publisher owns the rights to their groundbreaking fighting game and forced the game to become a 3D RTS, they have broken out and gone indie for their new IP, “BlazBlue” and have rocked the socks out of Street Fighter 4 and King of Fighters 12:

Long Live 2D!

Leave a Comment :, , , more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Blogroll