Sex
From the Other Side of the (Uncanny) Valley
by Paolo on Jun.06, 2009, under Meanderings, Sex
Crossing “Uncanny Valley” from the Computer animated side is hard enough…
But I wonder if the air-brushing of our celebrities will fall into the valley, coming from the other direction?
I think it probably already has.
Creepy Anatomy
by Paolo on Jun.04, 2009, under News, Sex
There is a lot of hype around Platinum Games’ “Bayonetta.” When I first saw her, I felt really creeped out. It wasn’t until I saw this render that I realized what was wrong:
She’s about 10-heads tall. Comic-book heroines tend to be about 8-heads tall. Tall runway models are about 7-7 1/2 heads tall. Her head is disproportionately small and the end result looks really creepy.
Usually when I draw, I tend to make the mistake of making the head disproportionately bigger. But that is also because I think that the face and eyes are the most important features. But in this case, there is no subtlety to what the designers wanted to emphasize – her intelligence!
Indie Games – Family Oriented?
by Paolo on Apr.09, 2009, under Meanderings, News, Sex
I fully believe that the businesses that treat their employees well will naturally attract the best and the brightest workers. The Game Industry by virtue of its field attracts the best and brightest programmers, artists, designers and directors. But because of this surplus of applications to work in the game industry, many game companies tend to exploit their workers and mill them to death.
This is so much an industry practice that the International Game Developers Association (IGDA) created a “non-binding” committee dedicated to providing that long work hours is actually counterproductive and that most game industry employees burn out within 5 years.

Whistle while you work...
If the majority of people working in the game industry is under 30, then 5 years is just about right. 60 hour work weeks are nothing to someone who is young, single and passionate about creating games. But someone like myself who has a wife, 2 kids, and a house and yard, working more than 45 hours a week is already intolerable. It’s not just burnout – but that the gaming industry does not support a quality of life condusive to families.
This means that the vast majority of workers in the game industry are unmarried and without children. Is it then any surprise that the majority of AAA games are testosterone driven, blood-soaked, cleavage filled, single-male fantasies?

"Bikini Zombie Slayers" - Who thinks up this junk?
Perhaps this is also the reason why indie games exhibit more creativity than the usual fair of blood soaked T & A. Not only are the people involved in creating the games passionate, but they are not being milled to death to meet tough deadlines. And quite possibly, they have more in their life than just work.
The ability to breathe and take in the life around you is the essence of true creativity and inspiration. Otherwise, the best you can create is venting your primal rage – usually in the form of sex, violence and sexual violence.

