Game Devigner

Tag: uncanny valley

From the Other Side of the (Uncanny) Valley

by Paolo on Jun.06, 2009, under Meanderings, Sex

Crossing “Uncanny Valley” from the Computer animated side is hard enough

But I wonder if the air-brushing of our celebrities will fall into the valley, coming from the other direction?

I think it probably already has.

Becoming perfect is just a few mouse clicks away

Becoming perfect is just a few mouse clicks away

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Creepy Anatomy

by Paolo on Jun.04, 2009, under News, Sex

There is a lot of hype around Platinum Games’ “Bayonetta.”  When I first saw her, I felt really creeped out.  It wasn’t until I saw this render that I realized what was wrong:

Something just seems out of place...

Something just seems out of place...

She’s about 10-heads tall.  Comic-book heroines tend to be about 8-heads tall.  Tall runway models are about 7-7 1/2 heads tall.  Her head is disproportionately small and the end result looks really creepy.

Usually when I draw, I tend to make the mistake of making the head disproportionately bigger.  But that is also because I think that the face and eyes are the most important features.  But in this case, there is no subtlety to what the designers wanted to emphasize – her intelligence!

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